Artificial Rock Competition Rules


First, the game is held in a venue with a manual fulcrum. The length of the climbing line is not less than 15 meters and the width is not less than 3 meters (excluding the marking line).

Second, the competition shall be closed, the race route shall be formulated by the linekeeper, and the referee shall examine and verify that the contestants shall not collect any intelligence information related to the route of the game by any means before the game.

Third, rock climbers use the competition equipment provided by the Organizing Committee (such as safety belts, safety helmets, powder bags, etc.). If they use their own equipment, they must be approved by the Organizing Committee.

Fourth, the game uses a single climbing, below the protection method, the climber must buckle into the protective cord in the protection of all the provisions of the iron lock, iron lock opening must be down, and the climber must be based on the lowest part of the body, exceeding Before the iron lock, first protect the rope, or else it will fall.

5. The climber, guided by the referee, observes the route at the bottom of the route for six minutes before the start of the game. He can ask questions about the route.

6. When the climber enters the competition zone after knotting, the climber starts timing. After 40 seconds, the climber does not climb. The referee should instruct the unassigned climber to start the climb immediately.

7. When the climber is one minute away from the closing time, the referee must inform the climber. In the last ten seconds, the referee counts seconds. During the game, the players always ask for the remaining time, the referee must promptly report.

8. When the climber is on the route, he or she can move up and down and left and right without touching the ground. There are no restrictions on the way of climbing.

Nine, if there is a fault on the game site or on the course of the game (if the fulcrum breaks or looses and the protection point falls off) it is decided by the positioner. The climber has the right to indicate before or during the climb. If he wants to continue climbing, It does not consider the issue of route. If the chief referee agrees and the gesture is valid, after the failure is corrected, the unstarted can continue to climb. The climber can give a chance to re-climb, and the time for climbing should be before the final five.

X. The referee shall observe the ascending situation of the climber at any time, notify the referee in a timely manner, and protect the referee to ensure the safety of the climber but shall not influence or hinder the climber's actions. During the climb, the protector must not over-tighten or loosen the rope.

Eleventh, height determination

1. The climber grasps a point and climbs upwards. He touches the upper part of the fulcrum but does not grasp it and shedding. Remember the height of this point and add the (-) sign.

2. The climber grasps a point and climbs upwards. He touches the effective fulcrum above. There is a trend of upward movement but he cannot touch the upper fulcrum. Record the height and add the (+) sign.

3. The climber grabs a fulcrum and holds the center of gravity for more than two seconds. Only the height is remembered.

12. In the event of one of the following situations, the referee will terminate the climber's game and measure the height reached:

1. Those who fell midway.

2. Those who return to the ground or beyond the mark line (who can use the off-line point to climb or use the off-line rock face to maintain balance; those who exceed the mark space by activity do not count as out of bounds).

3, beyond the limited time.

4, with the aid of equipment outside the artificial pivot (such as protection of iron locks, rope jackets, etc.).

5, the body exceeds the protection point, but did not protect the rope into the iron lock to protect themselves.

XIII. Disqualification of the game if one of the following conditions is encountered:

1. Collect information on race route information.

2. The person who did not arrive at the checkpoint three times.

3. Do not follow the regulations to the quarantine area and the transition zone preparer.

XIV. On-the-spot competition regulations

1. There is no understanding of the route before the climber enters the competition.

2. Before the game, all climbers should wait in the quarantine area. Six minutes after observing the route, the male and female players returned to the isolation area to wait for the game.

3. The climber's self-protection rope passes through the knot and is inspected by the referee.

4. End point determination: The climber buckles his self-protection rope into the last protection quick-hanging for the summit.

5. Route setting: The game adopts two lines with different difficulty in the pre-final and final (re-alignment).

6. Closed time: 9 minutes for the preliminaries and 7 minutes for the finals.

15. When there is a disagreement between the climber and the referee, they may appeal to the Arbitration Commission and the Arbitration Commission will make a decision.

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